Become Human simply staggering in its detail
Detroit: Become Human, PS4/ PS4 Pro, 8/10
Detroit: Become Human feels like well-trodden territory from a conceptual angle, but in terms of pure execution it is definitely among the more unique titles released in the past few years.
Sure, there is some merit to the suggestions that it is yet another "interactive movie", but the sheer detail and melodrama woven through Become Human is simply staggering.
Become Human is rather light on actual gameplay, but despite this you will be required to still exercise a certain degree of speed and perception as you guide your characters through their enthralling storylines.
Many of the decisions you will have to make in this game are timed; even the most mundane of these decisions can turn out to be pivotal moments for your characters, sometimes even representing life-or-death situations.
Detroit: Become Human plays out like a blockbuster near-future sci-fi flick not too dissimilar to something like Minority Report or I-Robot.
The game tells the tale of a future society where near-human androids are treated as second-class citizens. Become Human's pace almost never abates as it deftly switches between one of three android characters.
The developers have done a good job at avoiding the archetypical trappings of sci-fi video games, with each of the three characters managing a unique and engaging personality that never feels overly cliche.
Throughout the 10-ish hour playtime, Detroit: Become Human always feels like it is tackling complex issues on morality and existentialism in a way that feels serious without ever becoming sanctimonious. For this reason, it is even more painful when you encounter each one of the unfortunately numerous plot holes that plague the game.
What is most incredible about Detroit: Become human is the sheer level of animation and model detail devoted to the character's faces.
Each character model has been rendered to the point that it almost escapes the dreaded "uncanny valley".
Particularly on the PS4 Pro, you could perhaps be forgiven for confusing some of these characters with reality.