Mortal Kombat 11 review: Bloody good
FINISH HIM! The chilling guttural roar that ends many a Mortal Kombat bout typifies the transgressive bloodlust of the franchise, topped only by the gruesome Fatality finishing move that follows.
MK11 realises its campy brand of ultra-violence allows the fighting series to push the boundaries of taste far beyond most other games: the finishing moves are so gross they're funny (at least the first time anyway). The 51 dubious delights this time include Cassie Cage kicking the spine of an opponent out of the body and D'Vorah vomiting an explosive parasite down the loser's throat.
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Luckily, this trademark display of juvenilia gets backed up by a rock-solid fighting system, a knowingly schlocky story, a wealth of content and a highly effective tutorial for each character. Newcomers to the franchise will welcome the addition of comeback moves that give weaker players a fighting chance while on low health. Just powerful enough to turn the tables, they introduce a sense of balance to a game that has always been about multiple combos in succession.
Single-player and multiplayer modes offer a stack of challenges to keep you going for weeks. But my new favourite is the Towers of Time, a constantly evolving series of bouts with modifiers such as limits on your special moves or doubling your opponents.