Sunday 16 June 2019

Call of Duty: Advanced Warfare multiplayer Gamescom 2014 reveal

Frank Whelan

Exo-skeleton abilities, maps, new build outs, game modes and more revealed.


Exo abilities promise to add the type of gameplay Titanfall and Halo players now take for granted. The Boost Jump ability adds a new level of verticality, with maps designed to make full use of the multi-level play.

Boost Dodge adds an evasive manoeuvre that will increase the divide between the skillful and the mediocre. Boost Slam adds an air-to-ground aerial attack, something I used to love to try in Halo death matches, so this is nice. Boost Slide is another mobility trick.

All of the exo abilities can be combined in various ways, addicting an extra layer of unpredictability to your opponent's movement.

Unpredictability is really a core goal here, as all the extra bells and whistles add up to over a reported 2billion unique player combinations, be it customization, load-out, exo abilities or wildcard perks.

Another big point in the reveal was the announcement of "Zero day access." Players who pre-order the game will not only get access a day earlier (day zero rather than day one,) but for the first 24-hours there will be double XP and a whole host of other goodies. A genuine advantage to competitive players.

“With Call of Duty: Advanced Warfare we introduced the first new lead developer to the franchise in a decade and our first three-year development cycle, with one mission: bring breakthrough innovation to the franchise, while also honouring its roots.  We feel Sledgehammer Games has risen to that challenge” said Activision Publishing, Inc.’s CEO, Eric Hirshberg.  “Advanced Warfare introduces significant new mechanics to multiplayer that truly changes the game, but more importantly just speaking as a gamer it’s a hell of a lot of fun.”

The Pick 10 system has been upgraded to the Pick 13 system, allowing for more customisation of load-outs and kill-streaks.

The new maps look pretty impressive, and from the demo there really is a sense of the vertical game taking shape. One map even has a tsunami per match, forcing players to higher ground.

The overall first impression is a blending of well-known Call of Duty features with some of the more exciting innovations from titles such as Titanfall and Halo. Certainly the new perks and abilities will create a more varied multiplayer experience and no doubt a lot of movement in the professional eSports realm. Players slow to master the multitude of new abilities will be left behind.



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