In order to familiarise itself with Xbox One hardware, Bethesda developers ported Skyrim to the platform ahead of its work on Fallout 4
With the eagerly anticipated Fallout 4 set to launch next week, developer/publisher Bethesda has a lot on its plate right now, which makes it pretty interesting that they would choose this point in time to tell the world that they've built a fully working version of The Elder Scrolls V: Skyrim for Xbox One!
Before you get too carried away with the news, the full story isn't quite as exciting as the headline: before getting down to the serious business of finalizing Fallout 4, the Bethesda team decided to port Skyrim over to Xbox One in order to help them better understand the ins and outs of Microsoft's next generation platform. Although the aim of the project was never to create a version of the action RPG that would ever see the light of day, the confirmation of the port's existence (confirmed in this month's Game Informer magazine by Bethesda developer Todd Howard) does raise some interesting questions.
The first, and most obvious, one is that, since the port exists, there must a pretty good chance we might actually get to see a next gen Skyrim at some stage in the future, right? Normally we'd be sceptical about such a suggestion, but given the popularity of Skyrim, the confirmation that Fallout 4 will be compatible with Fallout 4 PC mods, and the fact that Bethesda has just release Dishonored: The Definitive Edition for Xbox One and PlayStation 4, it does actually look as though this could be something that might actually happen!
Of course, if it's ever going to see the light of day, it'll most likely need plenty of work to get it ready for consumers (and that's not factoring in the work needed to build a PlayStation 4 version, if they haven't already), and it's definitely not going to be confirmed until the hype surrounding Fallout 4 has died down considerably.
You can probably file this under "probably not", but a little hope never hurt anyone!