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Resident Evil: Revelations



You wouldn't think it possible to be scared by a small box just five inches wide. But somehow the 3DS pulls it off when you pop in the Revelations cartridge, the new instalment of the venerable Resident Evil series.

Unlike the previous RE outing on 3DS, which was mostly a breakneck-speed shooting gallery, Revelations goes old-school for this tale of survival horror aboard an abandoned cruise ship.

Going back to RE's roots means exploring the creaking decks at a tense pace, always wary of some watery monster lurking around the corner and with never enough firepower to feel safe.

Enhanced by some stunningly effective 3D, the vivid locations, double-crossing storyline and terrifying bosses ensure a memorable fairground ride. Sure, it's a little predictable at times and some recurring enemies are just insipid bullet sponges.

But, coupled with a compelling alternative gameplay mode called Raid -- basically a high-score race torn from the single-player campaign -- Revelations earns its place as a must-have for any 3DS owner looking for chills and thrills.

Playing the value-for-money card for all its worth, Tekken Hybrid comprises three parts, not all of them equal.

Part one is a high-def remake of classic beat-em-up Tekken Tag Tournament, first released for the PS2 a decade ago and still solidly entertaining.

But it quickly goes downhill from there. Part two consists of a taster for the upcoming Tekken Tag Tournament 2 sequel, due later this year. No more than a demo, it whets the appetite for what could be a cracker but it's all over too soon with just four characters to choose from.

Part three edits together all those bizarre cut-scenes Tekken fans love into a "feature film". But a blind and deaf film student could probably do a better job using sock puppets and a roll of tinfoil.

It's hardly a new idea when game characters go all post-modern on us and acknowledge the fourth wall or at least the idea they know they're in a game. But twin-stick shooter AZMD uses it to better effect than most, its absurdist humour riffing on the classic zombie clichés.

But though the chuckles are frequent, the repetitive slog of much of the gameplay -- kill 15 zombies to escape, find a particular object, etc -- eventually becomes tiresome.

Irish Independent