independent

Wednesday 1 March 2017

Much like its sequel with online option

WITH CHRIS HAYES

Trine 2 doesn't change very much about the basics of the design, but it does take its new campaign online for up to three players. The online portion is easy to jump straight into, extremely stable and it's a crucial addition to the adventure game. Suddenly you can blast through this chaotic fantasy universe with friends and strangers alike: improvising, collaborating and fighting over who gets to be the wizard.

Elsewhere, it's pretty much the epic fantasy adventure its sequel was, with Frozenbyte's vivid 3D art used to craft a new selection of intricate side-scrolling 2D levels laden with puzzles and combat. The first game's cast has returned, meaning you play while cycling between a brawling knight, a cunning grapple-hook-wielding thief and a wizard who can levitate objects and conjure a series of blocks and planks. They've each got a range of simple new powers to choose between as you level up, too, with skill points adding fire or ice to the thief 's arrows, say, or allowing the wizard to chuck enemies around.

Video games are filled with the kind of ice levels and acid-riddled caves that Trine 2 takes you through, but they often feel like the sets for some generic fantasy TV movie. Here, they genuinely come across as illustrations from a fairy tale, and the environments are littered with pleasing little features: pumpkin patches or piles of flabby starfish to bounce across, machinery built from old diving bell parts, or moving platforms that are tangled up in the tentacles of a helpful octopus.

Trine 2 remains true to the puzzler-format of its predecessor and, in many ways, doesn't bring that much new to the table. However, the old saying ' if it ain't broke, don't fix it' couldn't be any more appropriate in this context. If you're seeking great puzzles, solid platforming and beautiful sights, you need to look no further.

9 /10

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