It's pretty – but that's all
Published 31/10/2012 | 09:58
JUST ABOUT the only good thing going for Medal of Honor: Warfighter is the graphics. This game is just so damn pretty. Unfortunately, the obvious spend on the games visuals seems only to highlight the title's many problems.
The developer, Danger Close, sought to impress upon gamers the moral and personal implications a soldier must deal with in any war, a risky manouvere that oozes the potential to create a game that stands leagues above any other FPS on the market today. Danger Close's developers, however, have missed the mark by such a wide margin that what we are left with is a bug-ridden, poorly-scripted title that falls short in almost every department.
For the entirety of its brief five-hour campaign, Warfighter spotlights one tired design idea after the other. Each linear action sequence boils down to whack-a-mole with firearms: AI enemies mindlessly pop out from the same cover spots or stand out in the open just waiting to die. When they've all been killed, your squad kicks down a door, kills a handful of evil terrorists in slow motion, and moves onto the next section of the predictable pattern. It seems Danger Close have adopted the 'if it ain't broke, don't fix it' approach and stuck to it with brutish determination.
Nothing you do in Medal Of Honour influences the game in a very significant way. The poorly scripted and ultimately confusing storyline remains exactly the same regardless of what choices you make ingame. Doors won't open unless allies let you through, a universally despised game mechanic that harks back to the now-ancient Call of Duty 4 era. Marks that you are following will even conveniently wait for you if you fall behind. There is even a two-minute mission that consists of firing a single shot you can't miss.
With innovation well and truly out the window in the single-player campaign, all that was left to salvage the tarnished name of Medal Of Honor: Warfighter was the multiplayer portion. Well, its bad news. The multiplayer does away with one of the only things the single player had going for it: great weapon mechanics. Human players in multiplayer mode no longer satisfyingly drop to the ground with a perfectly timed headshot or shot to the heart. The maps are generic and boring, the classes have been lifted from the Battlefield games and the performance drops that plagued the single player mode still irk the multiplayer at times.
The entirety of Medal of Honor: Warfighter suffers from what has carried the single-player and, to an extent, the multiplayer modes in the Call of Duty franchise since COD 4: audience blinding. The beautiful graphics engine, explosive action and visceral sound design could trick you into thinking that you are playing a good game, until you are about half an hour into the storyline and you're already lost.