The Witcher 3: Wild Hunt - monsters dev diary
The latest Dev diary from CD Projekt Red gives us a closer look at some of the game's monsters and how to hunt them.
What would a monster hunter be without monsters to hunt? Here, some of the developers take us through the thinking behind a number of monsters and the different approaches needed to hunt them.
First up we have Bill Daly, secondary lead character artist, talking about collaborative monster design and how the monsters, while fantastical, must be grounded in real physics.
Next, Damien Monnier introduces us to the fact gathering element of the hunt. Know thy enemy, essentially. Using hearsay and books, the player should equip himself with the knowledge to succeed.
Such knowledge plays out with weaponary, where a steel sword works best for human enemies, while a silver sword is preferred for monsters. Jamie Bury, lead animator, talks us throw some more points, such as using the crossbow for flying foes and underwater battles.
The video goes on to demonstrate some of the different tactics required for different monsters. Harpies, for instance, require an air spell to ground them, before some swift sword work to finish the job. Next up is the Drowners, swamp-based monsters who are dealt with using a flame spell. A werewolf is easier to tackle with a silver bomb and different oils can make weapons more effective.
A well informed hunter who reads the lore and pays attention to signs on the landscape will be better prepared to deal with what awaits.
The dev diary finishes with the reminder that all of the player's choices have a real effect in the greater world of the game.
The Witcher 3: Wild Hunt will be released on May 19 2015 for Playstation 4, Xbox One and Microsoft Windows.