The Division open beta has lots of changes - full list
The Division is set to be released as an open beta on the 19th of February and Ubisoft has been working hard on a host of changes to the game
We had a lot of fun in the first beta for Ubisoft's The Division, it's an evocative vision of a post apocalyptic New York to be running around in, with plenty to do in terms of main and story missions and satisfyingly meaty gameplay. That closed beta is set to be followed by a full open beta on consoles and PC from the 19th of February, and there will be some big changes in store.
Ubisoft has released the full list of changes, which includes new enemies to tackle as well as the addition of the Tech wing at your base. This is a way to unlock new skills, with the specific mention of a deployable turret. That sounds like a lot of fun. One interesting point to note - if you already downloaded the closed beta don't delete it as you'll be able to play the new content after just a small patch. But your progress won't be saved, so you'll have to start at the beginning again.
Here's the full list of changes.
New Mission Available to play, Subway Morgue:
Encounter a new faction: The Cleaners Explore a Mass Grave while trying to restore power to the city. Rescue the missing Engineer, Paul Rhodes
Unlock an additional Wing in the Base of Operations:
The first upgrade to the Twch Wing is now available A new skill can now be unlocked: The deployable turret
Numerous Dark Zone updates and improvements:
New High End weapons available in the Dark Zone Refresh rate on Dark Zone chests has been greatly reduced Non-player enemies in the Dark Zone have been significantly increased in number Non-player enemies in the Dark Zone have been buffed slightly The Manhunt Timer now pauses instead of refreshing while in combat as a level 5 Rogue The Reward for surviving as a Rogue Agent has been increased to 1.5x the kill bounty The Health Bar for Agents in the Dark Zone now only turns red when they actually become Rogue A new warning icon has been added to indicate an Agent who has shot another player but has not done enough damage to go Rogue Dark Zone experience leveling curve has been adjusted slightly Disabled the option to transfer Dark Zone brackets as a Rogue (This prevents players using Bracket Transfer as a means to escape after becoming Rogue) Removed some ropes that allowed players to reach areas that gave them an unfair advantage
New Ubisoft Club Action available for participating in the Open Beta unlocking an exclusive reward in-game New and improved Tutorial Video Tutorial video is now available to view from t he Character Select Screen Fixed two bugs that allowed players to become invisible to other players Fixed an exploit with Ballistic Shield Skill that allowed players to become invincible Cheat Detection and Prevention additions and updates Fixed mismatch of stats that occured occasionally between Vendor Inventory and Player Inventory when item purchased Adjusted player movement speed while running with a grenade in hand Fixed a bug that sometimes caused other player’s name and health bar to not be visible in the Dark Zone Fixed some Weapon Mods that resulted in incorrect stat values when equipped Fixed some weapons that didn’t appear as Contaminated when obtained in the Dark Zone Fixed a bug with the Reward Claims Vendor that caused stacks of consumables to be decreased under specific circumstances Fixed a bug with stats display not updating when browing Vendor Inventories Fixed a bug that caused contiuous vibration under very specific conditions Fixed a very rare bug that prevented players from being able to fire or switch their weapons Added mission Dialogue lines in Missing Persons: Heather Lau Side Mission Several environment fixes to prevent falling through world issues in specific places Multiple stability fixes (23 unique crashes fixed) Server optimizations and improvements (players will receive less connection errors now) Multiple localization fixes and improvements Additional polish & bug fixes too numerous to mention