DOOM will be a challenging action shooter
Published 26/01/2016 | 03:44
Doom's difficulty has been ramped up from what it was in alpha builds, according to Executive Producer Martin Stratton.
The team at id Software got Doom into the hands of fans in a series of closed alphas, and the game will be more challenging as a result.
So far, trailers and gameplay footage hasn't made enemies look particularly intelligent or crafty. But that may all change in the final version. Executive Producer Martin Stratton explained:
"If you come into DOOM to have amazing combat, then I really think people are going to enjoy themselves. We’ve spent so much time to try to get that right, to try to get the challenge of it right, the difficulty which has been ratcheted up since you’ve played. We’ve actually dialed up the difficulty and we’ve seen as people played it that they wanted this. It’s an action shooter, so your roller coaster ride in this game is about how challenging those fights are. It’s super fun when you’re diving into these arenas and that’s challenging, you may get your ass kicked but come later with a different strategy."
In a video interview with Game Informer, Stratton also said that the levels will be somewhat maze-like, echoing back to the days of the original Doom games in a sense.
"When you think about DOOM and DOOM 2, particularly the further you got into the game, there’s a lot of getting lost. It’s just these mazes that you can get lost in, in a good way as you’re searching around for secrets, keycards, pickups and all the goodies. There is definitely that aspect to it. I wouldn’t say that we focused on making sure that people got lost, there’s a way out to get to that next combat, which is really what the focus of the game is, getting to that next horde of demons that you can take out. But the exploration is really fun, there’s a pretty good sense of that non-linear exploration."
Doom doesn't have a concrete release date just yet, but it is expected sometime in Q2 this year. Some retailers have gone so far as to say that it'll be out in June, but that could just be a placeholder until they know for sure.