Game On: Driver San Francisco
Driver: san francisco X360/PS3
Bobby Ewing was in the shower. Sam Tyler was the victim of a hit and run. From Dallas to Life on Mars, you can't beat a dream sequence to enliven a hoary old theme.
After the critical pasting that greeted Driver 3 (or Driv3r as it was gruesomely known), this sequel needed something a little bit special to lift the cops-and-robbers racing out of a rut.
The magic ingredient in DSF is called Shift, a delicious little gameplay twist that enables you to teleport from car to car even as you race around San Francisco chasing the bad guys. It's made possible by the fact your character, Detective John Tanner, is in a coma and may just be dreaming the whole thing up.
Suspend your disbelief and Tanner's world becomes an exhilarating playground, pumped up by a stonking soundtrack, some slick driving and ingenious tactical options.
You can shift into a faster car, yes, but why not get tricky and take out enemies with a lumbering car transporter?
DSF ends up a little too repetitive to be a classic but for driving fans it's too much fun to overlook.
warhammer 40,000: space marine
It looks like Gears of Wars, it even plays a bit like Gears of War but the comparison is deceptive. Space Marine has a personality all its own, even if it errs on the side of bland action too often.
Hack and slash meets shooter in this spin-off from the elaborate table-top sci-fi game, as humans fight orcs on a beautiful futuristic planet.
Combat starts at a pace of fast and furious only to become more frantic as you juggle up-close combat with ranged attacks against a relentless stream of enemy fodder.
Single-player mode lacks long-term variety and multiplayer offers only two types of matches. But Space Marine will have definite appeal to fans of the Warhammer universe.
hole in the wall
A download-only title for Xbox Kinect, Hole in the Wall reeks of the tech demo that should never have been released. It challenges players to make shapes of their bodies to fit the on-screen hole in the wall.
But the huge problem is either that Kinect regularly fails to recognise your outline or it's unclear what shape you should be forming.